TEACHER CANDIDATES’ STATE OF USING DIGITAL EDUCATIONAL GAMES    
Yazarlar (2)
Ayşe Alkan
Samsun Directorate Of National Education, Türkiye
Doç. Dr. Hüseyin MERTOL Süleyman Demirel Üniversitesi, Türkiye
Makale Türü Açık Erişim Özgün Makale
Makale Alt Türü SCOPUS dergilerinde yayınlanan tam makale
Dergi Adı International Journal of Evaluation and Research in Education
Dergi ISSN 2252-8822 Scopus Dergi
Dergi Tarandığı Indeksler Scopus
Makale Dili İngilizce
Basım Tarihi 06-2019
Cilt No 8
Sayı 2
Sayfalar 344 / 350
DOI Numarası 10.11591/ijere.v8i2.19260
Makale Linki https://files.eric.ed.gov/fulltext/EJ1220906.pdf
Özet
The rapidly developing information technologies of our age offer new opportunities in every aspect of our lives. The use of information technologies in educational environments is an important element in creating enriched learning environments. Educational digital games used in teachinglearning environments help students to develop motivation, problem-solving, strategy development skills and creativity. The purpose of this research was to determine the teacher candidates’ state of using digital educational games. The study group of the research consisted of 4th grade teacher candidates who are studying in the social sciences and classroom teaching departments of Süleyman Demirel University during the 2018/2019 academic year. It has been found that men teacher candidates were more positive than women teacher candidates. Teacher candidates studying social sciences were more positive than those studying classroom teaching. Although teacher candidates were concerned about using educational digital games, they were eager to use these games.
Anahtar Kelimeler
Digital game | Educational game | Information technologies | Teacher
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
SCOPUS 10
Google Scholar 39
TEACHER CANDIDATES’ STATE OF USING DIGITAL EDUCATIONAL GAMES

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