Trends in digital game-based learning research: Bibliometric analysis (2001-2021)
Yazarlar (2)
Prof. Dr. Beytullah KARAGÖZ Tokat Gaziosmanpaşa Üniversitesi, Türkiye
Hüseyin Ateş
Makale Türü Açık Erişim Özgün Makale (ESCI dergilerinde yayınlanan tam makale)
Dergi Adı Revista on line de Política e Gestão Educacional
Dergi ISSN 1519-9029 Wos Dergi
Dergi Tarandığı Indeksler ESCI
Makale Dili Türkçe Basım Tarihi 12-2022
Kabul Tarihi Yayınlanma Tarihi 30-12-2022
Cilt / Sayı / Sayfa 26 / 0 / 1–19 DOI 10.22633/rpge.v26i00.17726
Makale Linki https://periodicos.fclar.unesp.br/rpge/article/view/17726/15491
UAK Araştırma Alanları
Türkçe Eğitimi
Özet
The aim of this research is to reveal the global research dynamics of digital game-based learning studies and to contribute to a holistic understanding of the subject area. Within this purpose, the current situation of the field, with its emerging new orientations and its intellectual structure are examined with an in-depth perspective. Bibliometric analysis and social network analysis were performed on 494 publications published between 2001-2021. As a result of the analysis, the publications in the field were first observed in the WoS database in 2001; it has been determined that the publications have been in an increasing trend starting from the period of 2006-2010. In the common keyword analysis, it was seen that the prominent concepts were "digital game-based learning" and "serious games". It was found that the studies were mainly conducted by researchers from Taiwan and the USA.
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