Trends in digital game-based learning research: Bibliometric analysis (2001-2021)
Yazarlar (2)
Prof. Dr. Beytullah KARAGÖZ Tokat Gaziosmanpaşa Üniversitesi, Türkiye
Makale Türü Açık Erişim Özgün Makale (ESCI dergilerinde yayınlanan tam makale)
Dergi Adı Revista on line de Política e Gestão Educacional
Dergi ISSN 1519-9029 Wos Dergi
Dergi Tarandığı Indeksler ESCI
Makale Dili Türkçe Basım Tarihi 12-2022
Cilt / Sayı / Sayfa 26 / 0 / 1–19 DOI 10.22633/rpge.v26i00.17726
Makale Linki https://periodicos.fclar.unesp.br/rpge/article/view/17726/15491
Özet
The aim of this research is to reveal the global research dynamics of digital game-based learning studies and to contribute to a holistic understanding of the subject area. Within this purpose, the current situation of the field, with its emerging new orientations and its intellectual structure are examined with an in-depth perspective. Bibliometric analysis and social network analysis were performed on 494 publications published between 2001-2021. As a result of the analysis, the publications in the field were first observed in the WoS database in 2001; it has been determined that the publications have been in an increasing trend starting from the period of 2006-2010. In the common keyword analysis, it was seen that the prominent concepts were "digital game-based learning" and "serious games". It was found that the studies were mainly conducted by researchers from Taiwan and the USA.
Anahtar Kelimeler
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Trends in digital game-based learning research: Bibliometric analysis (2001-2021)

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