Investigation of the Relationship Between Digital Game Addiction Levels and Problem Solving Skills of Secondary School Students
Yazarlar (1)
Dr. Öğr. Üyesi İbrahim Enes ÖNER Tokat Gaziosmanpaşa Üniversitesi, Türkiye
Makale Türü Açık Erişim Özgün Makale (Ulusal alan endekslerinde (TR Dizin, ULAKBİM) yayınlanan tam makale)
Dergi Adı Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi
Dergi Tarandığı Indeksler
Makale Dili Türkçe Basım Tarihi 01-2022
Cilt / Sayı / Sayfa 23 / 2 / 1934–1959 DOI
Makale Linki https://unis.gop.edu.tr/app_files/2025/12/Yayin_Pdf_21735_d4095b25.pdf
UAK Araştırma Alanları
Eğitim Bilimleri
Özet
Games that people use to learn about nature and life (Gençoğlu, 2010) are performed in line with a specific purpose, within the framework of rules and for an ultimate goal. Thus, real-life activities are carried out for people to enjoy themselves and learn at the same time (Dönmez, 1992). People can perform tasks using their muscle coordination through games, especially when they are young (Mitchell, 2012), but at the same time they can also perform cognitive tasks such as solving problems, multitasking, creative thinking, and thinking strategically (Green and Bavelier, 2008). Children gain life experiences through the roles they play in games (Marsell, 2009), while also learning new information by doing and living through games (Kaynar, 2020). Games are physical needs for kids and affect them socially, psychologically, physically and emotionally, and help them to develop in different ways (Arkun-Kocadere, 2019; Gülhan, 2012). It can be concluded from the features listed here that games are essential for children's physical, social, and cognitive development. Children's games are an indispensable source of entertainment at the same time. By having fun while playing, kids grow and learn.The usage of Internet is expanding, and tools for information and communication technology are getting easier to access. People's daily activities are moving from traditional environments to digital platforms as a result of the widespread adoption of these technologies across all society. For instance, in recent years, individuals have used internet-based mobile shopping applications, basic services like education and health care, and electronic government ...
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