Looking around with your brain in a virtual world
Yazarlar (13)
Danny Plass-Oude Bos
Matthieu Duvinage
Oytun Oktay
Jaime Delgado Saa
Huseyin Guruler
Ayhan Istanbullu
Marijn Van Vliet
Mannes Poel
Linsey Roijendijk
Luca Tonin
Ali Bahramisharif
Boris Reuderink Tokat Gaziosmanpaşa Üniversitesi
Bildiri Türü Açık Erişim Tebliğ/Bildiri Bildiri Dili
Bildiri Alt Türü Tam Metin Olarak Yayınlanan Tebliğ (Uluslararası Kongre/Sempozyum)
Bildiri Niteliği Alanında Hakemli Uluslararası Kongre/Sempozyum
Kongre Adı 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain (CCMB)
Kongre Tarihi /
Basıldığı Ülke Basıldığı Şehir
Bildiri Linki https://ieeexplore.ieee.org/abstract/document/5952110/
UAK Araştırma Alanları
Yüksek Enerji ve Parçacık Fiziği
Özet
Offline analysis pipelines have been developed and evaluated for the detection of covert attention from electroen-cephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals …
Anahtar Kelimeler
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Google Scholar 11

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